The Iconic Puzzle Game Didn't Triumph at The Game Awards — Another Award Type Could Fix That

Each time a prominent honors show nears, one notices a clamor to include additional classifications to acknowledge underappreciated efforts and fill the spirits of fans dedicated to specific genres.

A fellow writer previously argued for a horror game category. It would be amazing. Equally deserving are board games, which is a dedicated supporter's campaign. However, I must insist when I prioritize because like all blinkered fanatics, I possess a compelling case supporting my request remains most pressing and important of all. This is the request: There should be a classification for brain-teasing titles.

Organizing Gaming Categories

Classifying creative works isn't exact; it’s very subjective, and typically generate discussions concluding with vague boundaries. This explains why film award organizations don’t do it. However, it represents a necessary evil for the industry of video games, showing incredible range they hardly constitute a single creative category.

For comprehensive acknowledgment of achievement in video games to receive acknowledgment, while allowing diverse titles to receive proper recognition, genre categories are essential.

Current Gaming Award Categories

Leading game ceremonies currently feature genre categories for Action-oriented games, Adventure-action titles, RPG experiences, Fighting, Sim/Strategy, and Sports/Racing games. Between them, these six categories successfully include many game types, and you can find room for most games within them.

This doesn't apply to logic-based experiences. There’s simply nowhere to accommodate them. Examine these examples from recent excellent titles, each quite distinct: building puzzles in a particular game, intense tile-matching from another release, and the sweetly sociological logic puzzles in another game. Which classification works between these six categories? Simply put, no category fits.

The Representation Problem

There are dozens outstanding logic titles published annually that have no home at major award shows, unless they happen to qualify classification types such as Handheld titles, VR/AR Game, and the highly challenging small studio competitions.

  • One classic puzzle game got overlooked in any category during that awards season
  • Another imaginative release was excluded during that ceremony
  • Well-received sorting experience was overlooked that year
  • Limited numbers of puzzle games managed to sneak into independent or mobile categories

Value of Brain-Teasers

Commonly they're small games, but the art in brain-teasers holds tremendous importance. Well-known matching games rank among the most-played games worldwide continuing this trend for an extended period.

The legendary block-stacking game competes with famous sandbox experiences competing to become most purchased experience; it’s also in the running for top gaming experience. Logic titles represent cornerstones within interactive entertainment, and engaging with almost every other genre.

Recommendation and Reasoning

Logic titles wouldn't face that issue. You could fill a field of five engaging, different, qualified experiences each ceremony simply — actually, with challenge, because you’d have to leave so many good games out.

And to reiterate, these include experiences lacking appropriate categories in important events. Brain-teaser creators are working at the demanding boundary interactive creation, producing among most fundamental forms of gaming itself. Comparable to cinema stunt performers, they merit acknowledgment. We shouldn't delay 35 years.

Joseph Thompson
Joseph Thompson

A digital strategist with over a decade of experience in crafting effective online campaigns and user-centric web designs.